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The official Pulse homepage This page contains some informations about Pulse player's features, future planes and more. At first, we'd like to call attention to the COMPETITION. Yes, you can win with Pulse, the only thing you have to do is to make some Pulse design - just click the above link and watch out for it. We hope that you like our player and its pages. If you have any ideas about the pages, just mail us at PulsePages@mpro.cz. Any Pulse improvements can be mailed to PulseIdeas@mpro.cz. And now, some information about our player. Most of these informations can be found in text files shipped with the original release, so don't loose your time here, if you've already read that files. The features Note: some of the features can be temporarilly removed because of implementing other features. Anyway they'll be all included in the final version.
Requirements 486 or better CPU on PCI or at least VLB (Pentium recommended) Fast graphics accelerator on VLB/PCI/AGP (ISA cards aren't fast enough to handle non-rectangle windows. AGP or at least PCI is strongly recommended) A soundcard with 32-bit drivers (not really required, but...) Windows 95/98/NT 4.0/5.0 Hicolor or truecolor graphics mode (32/64k colors, displaying quality in truecolor mode can be slightly worse than hicolor display output because the display routines were made to fit best for hicolor modes) About 2 - 3MB free space on your HDD Supported formats These formats are supported in the latest version - more are coming soon!
Near future This chapter describes the features planned for the upcomming versions of Pulse. (v0.90) after some points means, that this feature will be finished in the nearest version (anb probably is already implemented in the debug version) MMCMP compressed modules unpacking Archive support (ACE, ARJ, RAR, PKZIP) Yamp design import Module Info page (samples, instruments, comments etc.) IT resonant filters (Impulse Tracker 2.14patch#3) User definable oscilliscope/VU-meter/spectrum analyzer (define color, number of bands, linear/exponential table, texture in/under the bars, refresh rate), all MMX optimized Equalizer - if we'll have enough time Spline interpolation - again depends to time Speed optimizations (including MMX support) - Were just optimizing for the 0.91 release. Ofcourse, we have some more ideas how to improve our player (yours are welcome ;-) , but they're usually too complicated to implement in such a short time. Also we don't want to publish these informations because our competitors could be faster than us in implementing these features - and believe us, we have some really GOOD ideas! Anyway we'd welcome any cooperation with our competitors, if they wanted.
These informations are a bit boring, aren't they? OK, the info section ends now, so you can finally go to the other section of our site. The rest of our site is not as boring as this first page, so enjoy!
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Copyright (c) 1997 Unreal Team. All rights Reserved. WebDesign (c) 1998 Jakub 'Jimmac' Steiner